Автор: Mlucklich на 24/10/2013 - 22:21ч.
Знам, че вече има тема за дейтамайнинга, но там всичко е много затрупано и се ровя като откачен да намеря това, което ми трябва за героите. Също така ми се струва че ако се направи подобна тема за всеки клас ще е по удобно за всички. Тези промени не са окончателни и може би подлежат на промяна.
Demon Hunter Passives:
Thrill of the Hunt: Every 6 (Old: 7) seconds, your next skill that costs Hatred will immobilize all enemies hit for 2 seconds.
Cull the Weak: Increase damage against slowed enemies by 20%. (Formerly 15%)
Brooding: Gain 1.5% Life regeneration per second. for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. (Formerly 2% per second, no stacking, with no connection to moving or not.)
Archery: Gain a bonus based on your weapon type:
Bow: 8% increased damage (formerly 15%)
Crossbow: 50% Critical Hit Damage (unchanged)
Hand Crossbow: 5% Critical Hit Chance (formerly 10%)
2nd Hand Crossbow: 1 Hatred generation (new)
Custom Engineering: Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. / Increase the maximum number of Sentries to 0 and Spike Traps to 0. (Bug in the DM or game listing on the maximum number of traps.)
Grenadier: Increase the damage of grenades by 20%. Increase the explosion size of grenades by 40%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.
Old version: Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire. Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
Sharpshooter: Gain 4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit. (Old verison was 3%.)
Balistic: Increase damage of rockets by 100%. (Old was 50%.)
In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack. (newly added)
New Demon Hunter Passives:
Single Out: Gain 20% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.
Awareness: Gain 4% Dodge Chance every second. This bonus is reset 1 second after you successfully dodge an attack.
Takeoff: Gain 20% movement speed increase for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
Темата беше редактирана от Mlucklich на 24/10/2013 - 23:17ч.
Автор: Mlucklich на 24/10/2013 - 22:38ч.
Demon Hunter Active spells:
Multishot: Fire a massive volley of arrows dealing 330
Cost: 25 Hatred (Old 30)
Full Broadside: Increase the damage of Multishot to 420
Burst Fire: Each time you fire, generate a shock pulse that damages nearby enemies within 12 yards for 160
Arsenal: Every time you fire, launch 3 rockets at nearby enemies that each deal 140
Fire at Will: Reduce the Hatred. cost to 18
Surpression Fire: Gain 1 Discipline. for each enemy hit. Maximum 6 Discipline gain per Multishot. (The cap of 6 is newly added.)
Fan of Knives: Throw knives out in a spiral around you, dealing 320% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 2 seconds. Cooldown: 8 seconds. Cost: 0 Hatred.
(Range is increased from 10 to 20y and cooldown is lowered from 10 to 8s. Cost is 20 hatred now. Note that all cooldowns can be further reduced with new items and Paragon points, possibly making this spammable.)
Hail of Knives: Remove the cooldown but adds a 30 Hatred cost.
Cooldown: 8 seconds / Throw knives out in a spiral around you, dealing 500% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60]% for 1 seconds. (Damage up from 320%, duration down from 2 seconds)
Assassin's Knives : Also throw long-range knives that deal 500% weapon damage to 5 additional enemies. (Damage up from 70%)
Fan of Daggers : Enemies hit are knocked back and Stunned 1.5 seconds. (Previously did not stun)
Pinpoint Accuracy : Increase cooldown to 12 seconds and increase damage to 1650% weapon damage. (Previously "doubled" the damage)
Bladed Armor : Gain 65]% additional armor for 4 seconds. (Up from 30%)
Bola Shot: Shoot out an explosive bola that wraps itself around the enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other enemies within 14 yards.Generate: 3 Hatred (Unchanged.)
Imminent Doom: Augment the bola to deal 216% weapon damage as Arcane to the enemy and 149% weapon damage as Arcane to all other enemies within 14 yards, but increases the explosion delay to 2 seconds. (Previously 9 yards.)
Entangling Shot Generate: 3 Hatred / Imbue an arrow with shadow energy that deals 140% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. (Damage up from 90%)
Shock Collar : Strike enemies with electrified chains that deal an additional 80% weapon damage as Lightning over 2 seconds. (Damage up from 70%)
Bounty Hunter : Increase the Slow amount to 80%.
Vault: Tumble acrobatically 35 yards. 8 Discipline cost (Unchanged.)
Acrobatics: Remove the Discipline cost but add an 8 second cooldown. (formerly 10s cooldown.)
Action Shot: While Vaulting, shoot 4 arrows for 75% weapon damage at nearby enemies. These shots are guaranteed Critical Hits. (Formerly no number of shots listed (it was usually 2 in use) and the guaranteed Crit part is new.)
Rattling Roll: Enemies you vault through are knocked away and Stunned for 1.5 seconds. (Formerly only enemies within 8 yards of your destination were knocked back. Now it sounds like all enemies along the path?)
Spike Trap: Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 200% weapon damage to all enemies within 8 yards.
You can have a maximum of 3 Spike Traps active at one time.
Cost: 30 Hatred
(Formerly it had a 1 second arming time but only exploded once.)
Long Fuse: Increase the arming and re-arming time to 3 seconds but increases damage to 270% weapon damage. (Formerly 2 seconds and 371% damage.)
Echoing Blast: Increase the damage to 240% weapon damage asand turns the damage into Poison. (Formerly this exploded 3 times, so the base skill is kind of what this used to be. )
Sticky Trap: Plant a bomb on an enemy rather than on the ground. After 2 seconds, the bomb explodes dealing 280% weapon damage to all enemies within 8 yards. (Formerly within 30 seconds, 404% weapon damage and 16 yards.)
Lightning Rod: When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for 200% weapon damage as Lightning. (Formerly 275% damage.)
Grenades: Throw out 5 grenades that explode for 95% weapon damage as Fire each. (Formerly 3 grenades.)
Generate: 3 Hatred
Gas Grenades : Throw a gas grenade that explodes for 160% weapon damage as Poison and leaves a cloud that deals an additional 95% weapon damage as Poison over 3 seconds to enemies who stand in the area. (Previously 3 grenades dealing 95% damage, cloud damage up from 75%)
Cluster Grenades : Throw cluster grenades that deal 185% weapon damage as Fire over a 36 yard radius. (Damage up from 112%)
Grenade Cache : Throw out 3 grenades that explode for 160% weapon damage as Fire each. (Previously 5 grenades for 95% damage)
Chakram Cost: 10 Hatred / Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path. (Damage up from 200%)
Twin Chakrams : A second Chakram mirrors the first. Each Chakram deals 340% weapon damage as Physical. (Damage up from 130%)
Boomerang : The Chakram path turns into a loop, dealing 400% weapon damage as Lightning to enemies along its path. (Damage up from 240%)
Serpentine : The Chakram follows a slow curve, dealing 500% weapon damage as Poison to enemies along the path. (Damage up from 270%)
Razor Disk : The Chakram spirals out from the targeted location dealing 340% weapon damage as Arcane to enemies along the path. (Damage up from 220%)
Shuriken Cloud : Surround yourself with a cloud of spinning Chakrams, dealing 200% weapon damage per second as Physical to nearby enemies. Lasts 120 seconds. (Damage up from 50%)
Cluster Arrow Cost: 40 Hatred / Fire a cluster arrow that explodes for 550% weapon damage as Fire into a series of 4 additional grenades that each explode for 220% weapon damage as Fire. (Damage of cluster arrow up from 300%, damage of grenades up from 135%)
Loaded for Bear : Increase the damage of the explosion at the impact location to 770% weapon damage as Fire. (Damage up from 405%)
Shooting Stars : Instead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 400% weapon damage as Physical. (Damage up from 300%)
Cluster Bombs : Launch a cluster through the air, dropping grenades in a straight line that each explode for 800% weapon damage as Fire. (Damage up from 280%)
Maelstrom : Instead of releasing bombs, release up to 5 shadow tendrils at nearby enemies that each deal 220% weapon damage as Physical. You gain 1% Life per enemy hit. (Damage down from 225%)
Dazzling Arrow : Enemies hit by the grenades have a 75% chance to be stunned for 2 seconds. / Cluster Arrow's damage turns into Lightning. (Damage changed from Physical)
Marked for Death: Base unchanged:
Contagion: When the enemy is killed, the mark spreads to the closest 3 enemies within 30 yards. This effect can chain repeatedly. (Formerly 2 targets without any listed range limit.)
Mortal Enemy: Attacks that you and your allies make against the marked enemy generate resources: / *Demon Hunter: 3 Hatred / *Barbarian: 2 Fury / *Crusader: 2 Wrath / *Monk: 3 Spirit / *Witch Doctor: 33 Mana / *Wizard: 4 Arcane Power (Witch Doctor mana up from 16)
Sentry Cost: 30 Hatred / Cooldown: 6 seconds / Summon a turret that fires at nearby enemies for 240% weapon damage. Lasts 30 seconds. / You may have 2 turrets active at a time. (Damage up from 175%)
Chain of Torment : Create a chain between you and the Sentry and between each Sentry that deals 280% weapon damage every second to each enemy it touches. (Damage up from 125%)
Spitfire Turret : The turret will also fire homing rockets at random nearby enemies for 100% weapon damage as Fire. (Damage up from 30%)
Aid Station : The turret heals nearby allies for 1% of their maximum Life per second. (Healing down from 2%)
Smoke Screen: Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
Cost: 14 Discipline
Cooldown: 2 seconds (The cooldown is new.)
Healing Vapors : Regenerate 15% Life while invisible. (Regeneration up from 10%)
Special Recipe : Remove the Discipline cost but add a 12 second cooldown. (Cooldown reduced from 14 seconds)
Displacement : Gain 100% movement speed while invisible. (Movement speed increased from 60%)
Shadow Power Cost: 14 Discipline / Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds. (Life per Hit increased from 826)
Night Bane : Slow the movement speed of enemies within 30 yards by 80% for 5 seconds. (Slow effect up from 60%, duration up from 3 seconds)
Gloom : Reduce damage taken by 15% while Shadow Power is active. (Reduction down from 25%)
Blood Moon : Increase Life per Hit gain to 3303. (Up from 1239)
Rain of Vengeance Cooldown: 30 seconds / Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1800% weapon damage over 5 seconds to all enemies in the area. (Damage up from 715%)
Shade : Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 3600% weapon damage over 5 seconds to all enemies in the area. (Renamed from Beastly Bombs. Previously summoned 20 Shadow Beasts that dealt 245% damage each)
Dark Cloud : Launch a volley of guided arrows that rain down on enemies for 4000% weapon damage over 8 seconds. (Damage up from 792%, duration down from 12 seconds)
Anathema : Summon a Shadow Beast that drops grenades from the sky dealing 6000% weapon damage over 8 seconds. (Damage up from 3300%, duration down from 15 seconds)
Flying Strike : Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 480% weapon damage each and stunning enemies for 2 seconds. (Damage up from 100%)
Stampede : Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 520% weapon damage each. (Damage up from 120%)
Elemental Arrow Cost: 10 Hatred / Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through. (Damage up from 155%)
Frost Arrow : Shoot a frost arrow that hits an enemy for 330% weapon damage as Cold then splits into up to 10 additional frost arrows. Enemies hit have their movement speed slowed by 60% for 1 second. (Damage up from 170%)
Ball Lightning : Shoot a ball of lightning that electrocutes enemies along its path for 300% weapon damage as Lightning. (Damage up from 155%)
Screaming Skull : Shoot a fiery skull for 300% weapon damage as Fire that has a 40% chance to Fear affected enemies for 1 seconds. (Damage up from 155%, duration down from 1.5 seconds)
Nether Tentacles : Shoot a shadow tentacle that deals 300% weapon damage to enemies along its path and returns 0.4% of your maximum Life for each enemy hit. (Damage up from 155%, healing up from 0.2%)
Lightning Bolts : Shoot an electrified bolt for 300% weapon damage as Lightning that Stuns enemies for 1 seconds on a Critical Hit. (Damage up from 155%, duration down from 1.5 seconds)
Rapid Fire Cost: 20 Hatred initially, and an additional 6 Hatred while channeling / Rapidly fire for 525% weapon damage as Physical. (Damage up from 438%)
Bombardment : Rapidly fire grenades that explode for 837% weapon damage as Fire to all enemies within a 11 yard radius. (Damage up from 745%)
Battle Scars : Gain 35% Life when using Preparation. (Healing down from 60%)
Impale Cost: 20 Hatred / Throw a knife that impales an enemy for 620% weapon damage. (Damage up from 360%)
Impact : The impact causes Knockback and has a 40% chance to Stun for 1.5 seconds. (Stun chance down from 65%)
Grievous Wounds : Critical Hits deal 130% additional damage. (Damage up from 100%)
Strafe Cost: 12 Hatred / Shoot at random nearby enemies for 315% weapon damage while moving at 75% of normal movement speed. (Damage up from 280%)
Demolition : Throw out bouncy grenades that explode for 290% weapon damage to enemies within 16 yards. (Damage up from 240%)
Emberstrafe : Leave a trail of fire in your wake that deals 80% weapon damage as Fire over 2 seconds. (Damage down from 160%)
Rocket Storm : In addition to regular firing, fire off homing rockets for 90% weapon damage as Fire. (Damage down from 140%)
Stinging Steel : Throw out knives rather than arrows that deal an extra 130% damage on Critical Hits. (Damage up from 100%)
New Demon Hunter Active spells:
Vengeance is Mine Vengeance
desc : Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Gain 4 additional piercing shots for 100% weapon damage each on every attack. / *Homing Rockets: Shoot 4 rockets at nearby enemies for 50% weapon damage each on every attack. (Previously on Side Guns gave 2 additional shots to the left and right. On Homing Rockets damage is down from 75%)
From the Shadows : Summon allies from the shadows that attack and Stun your enemies for 2 seconds.
Training Drone : A mechanical contraption orbits you, dealing 460% weapon damage per second to enemies around you. (Damage up from 150%)
Personal Mortar : Launch 2 grenades at random enemies outside melee range every second for 200% weapon damage each.
Stimulants : Heal for 6% of maximum life each second. (Healing down from 10%)
Seethe : Gain 25 Hatred per second. (Renamed from Hatred. Hatred gained up from 18)
Summon a wall impassable by enemies between two pillars for 6 seconds. Enemies near the pillars are Slowed by 60%.
Cooldown: 10 seconds
Great Wall: Increase the maximum width of the wall by 50%.
Buffer Zone: Enemies between you and the wall are knocked back past the wall when you summon it.
Wall of Pain: Rather than an impassable wall, summon a shadow wall that Slows the movement speed of enemies by 60% and causes them to take 15% additional damage.
Electric Fence: Rather than an impassable wall, create an electric field that discharges 1 second after an enemy enters it, stunning all enemies near the field for 3 seconds.
Speed Gate: Gain 30% movement speed for 3 seconds when you pass through the wall.
Утре ако не е затворена темата ще се опитам да copy-paste и за доктора
Коментарът беше редактиран от Mlucklich на 24/10/2013 - 23:30ч.
Автор: paradise на 24/10/2013 - 22:52ч.
Hand Crossbow: 5% Critical Hit Chance (formerly 10%)
Много тъпо, много жалко......
Автор: Mlucklich на 24/10/2013 - 23:33ч.
Тези 5% ще се прежалят - забележи само колко бъфове има по скиловете...
Автор: overcrash на 24/10/2013 - 23:34ч.
Отделно като набуташ 25 точки на Crit chance от парагона и ей ти пак 5% crit.
Автор: paradise на 25/10/2013 - 13:27ч.
overcrash написа на 24/10/2013-11:34:55PM:
Отделно като набуташ 25 точки на Crit chance от парагона и ей ти пак 5% crit.
За това не се бях сетил, вече ми е спокойно ,
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