Consuming a corpse increases your run speed by 3% for 5 seconds.
Consuming a corpse has a chance to spawn a health globe.
Increase Armor by 100%, reduced by 10% for each active minion.
Bone Spear, Bone Spikes and Bone Spirit have a 10% chance to trap enemies in a Bone Prison for 3 seconds.
The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.
Increase the duration of your Skeletal Mage and Revive minions by 25%.
Blight abilities also slow enemies by 30% and reduce their attack speed by 15% for 5 seconds.
Increase your maximum Essence by 40.
While using a scythe gain 1% Essence and Life per kill.
Receive a 1% damage bonus for each enemy afflicted by one of your curses.
Your curses cost 50% less Essence and last forever.
If you would take lethal damage instead all minions are consumed and heal you for 10% of your health. This effect cannot occur more than once every 60 seconds.
You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
Increases your Health Regen by 10% for each enemy within 20 yards.
Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 1.5 yards from you, up to a maximum of 20%.
Your minions gain 200% of your Thorns.
Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum.